Gin Rummy Rules
in Gin Rummy, you're working toward same-kind sets or straight runs in the
same suit. The deck is the standard 52 cards (in some cases, jokers are
added as wild cards). Players receive six cards in a hand. You build
"melds" (that's the same-kind sets and suit-matched straight runs) of
three or more cards, which get laid down. One card is drawn each round,
and one discarded; the draw can be from the deck or from the top of the
discard pile. The winner of the hand is the first person to get rid of
all his cards, and the losers count up the values of their cards (number
value, plus ten points for each face card) and award you the "deadwood"
points. Play is to a set point value. In the basic game, aces count as
ones, you have four players, and point play is to 500. There are several
variations.
Gin Rummy Rules
Know the basic gin rummy rules. A no-brainer, but here they are:
in Rummy, you're working toward same-kind sets or straight runs in the
same suit. The deck is the standard 52 cards (in some cases, jokers are
added as wild cards). Players receive six cards in a hand. You build
"melds" (that's the same-kind sets and suit-matched straight runs) of
three or more cards, which get laid down. One card is drawn each round,
and one discarded; the draw can be from the deck or from the top of the
discard pile. The winner of the hand is the first person to get rid of
all his cards, and the losers count up the values of their cards (number
value, plus ten points for each face card) and award you the "deadwood"
points. Play is to a set point value. In the basic game, aces count as
ones, you have four players, and point play is to 500. There are several
variations.
Pay Attention! More than in any other card game, you
need to be aware of what cards have been played. Because you're playing
with a single deck of cards, the likelihood of any discarded card
coming up again is pretty low; if you're counting on the Queen of Hearts
and she's down low on that pile, you're probably not going to see her
and you need to change your strategy.
Pay attention, too, to the
cards your opponent tosses. These cards are of no importance to him, and
you can figure out what they do want through process of elimination if
you observe carefully and have a good memory.
Discard high cards
if you're getting close to the end game. Most games end halfway through
the deck, so when you're at that point in play, dump high cards to
eliminate the deadwood count.
Only draw from the discard pile if
you're sure you're going to be using the card soon in a spread. Use
immediately if possible. One old pro at the game never, ever drew from
the discard deck unless he was going to use it immediately. Why is this a
rule? Because when you draw from the deck, your opponent has no idea
what card is in your hand, while one from the discard pile gives him a
clue as to what your other cards are, as well as the card you just drew –
he now knows what may be important to you! Don't fall into this trap.
Work
toward three-of-a-kind (or four), not straights. The odds are
approximately the same, but you're less likely to be working against
another player trying to get an overlapping straight. The worst sequence
to work with: a gutshot, where you have the 7 and 9 and are trying to
get the 8. This halves your odds.
Sit in a seat that allows you
to play before the smartest person at your table, if possible. This will
allow you to work at countering his plays before he even makes them.
Watch the other players too, especially if you're using a joker-loaded
deck; even professionals have trouble hiding a smile when they draw a
good card.
Practice online. Gin rummy is starting to overtake the
top online games poker and backgammon today, and you'll find opponents
of all levels to play with.